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WORKING NOW PLAN CHECKS

Plan checks: catch patch and rigging mistakes before the desk does

FlexViz checks the plan while you draw it. A counter in the toolbar says how many errors and warnings the scene has, and the Problems panel under the viewport lists them: fixtures without a patch, addresses that overlap, universes the project does not use, fixtures hanging in mid-air, moving heads too close to tilt past each other, and fixture bodies the GDTF did not bring. Click a row and the fixture is selected, so the fix is one step away.

FlexViz plan view of a truss with moving heads, the Problems panel underneath listing three errors and three warnings, among them two heads 0.08 m too close to tilt.
The Problems panel under the plan: a fixture not patched, a universe the project does not have, an address overlap, two heads too close to tilt, a fixture hanging in mid-air and a body part the GDTF did not bring.
WHAT IT DOES
COUNTED IN THE TOOLBAR
The counter reads "No errors", or the number of errors and warnings. It names what it counted, so a clean scene is clean for patching and mounting, not for everything.
PATCH ERRORS BEFORE THE DESK SEES THEM
Unpatched fixtures, overlapping addresses and addresses past the end of a universe are errors. An overlap is also marked in the patch list, on both fixtures. The MVR export lists every conflict and asks for a second press, because some consoles refuse the whole patch when two fixtures share an address.
CLEARANCE FOR MOVING HEADS
Two heads mounted close enough to hit each other when they tilt get a warning that says how far and which way: "0.08 m too close, slide it along the truss". The distance includes the project's clearance margin, 100 mm by default.
LOOSE FIXTURES
A fixture in the air with nothing carrying it is a warning. One standing on the floor is not, because that is where floor fixtures belong.
FIXTURE BODIES THE GDTF DID NOT BRING
When a GDTF declares a 3D body FlexViz could not find, the panel says which part is missing. The fixture is still placed and patched, and the missing part is drawn as a plain box of the declared size.
PLAN, NOT RIG
The panel footer says it on screen: patching, addresses and mounting. Loads, clamps, safeties and whether the rig can be built as drawn stay with the rigger.

Depends on

A scene with fixtures. Universes are only checked once the project lists the ones it uses, under Project settings › General.

Not yet

It checks the plan, not the rig: patching, addresses and mounting. It says nothing about loads, rigging hardware or whether a rig can be built as drawn. Whether a fixture stands outside the stage is not checked.

Open your own MVR against this and tell me where it breaks.