Share and present
A client does not need an account, a licence or an install to see your rig. You send a link, they confirm their address, and they look at the scene in their own browser — in a meeting you present, or on their own time from a version you released.
There are two ways to show a scene, and the difference matters for what the client sees:
You present. You let them in, and they see the scene as you work on it: your camera if they follow it, your live levels from the console, your edits a couple of seconds after they are saved.
They look on their own. People you invited come in without you and look around the latest released version, at its preview levels. Your work in progress never reaches them that way.
Most shows use both: a walk-through in a meeting, then a link the client can come back to until it expires.
The pages in this section:
Share a scene with a client — the host's side: the link, invitations, the waiting room, who sees what.
What your client sees — the client's side, from the mail to the viewer. Written so you can send it to them.
Release a version — what releasing does, and why sharing without you depends on it.