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v1.0.0-beta1
Step 01 Part 1 — Your first show

The editor, in one look

Everything lives in one window: a menu row, a toolbar, a viewport, and two sidebars.

Toolbar

Left to right, the toolbar carries:

  • Tools — Select, Move, Rotate, Pan. Scale and Orbit are drawn but not implemented yet; the app tells you so if you click them. Point2Focus (the target icon) becomes available once you have fixtures selected.

  • Undo / Redo.

  • The problem counter — 8 errors, 160 warnings. Click it to open the Problems panel.

  • The two sidebar toggles — patch sidebar on the left, library sidebar on the right.

  • Live / Plan — the switch that decides what the rest of the bar means. Plan is the flat working view; Live is the stage. There is no hand-off between them and nothing to commit: you flip the switch and keep working. Some controls are Plan-only and simply disappear in Live.

  • Shaded / Wireframe / Rendered — how the Live view is drawn.

  • Grid — shows or hides the grid. It does not turn snapping off.

  • Mark version, the console status, the GDTF Share status, and the fixture count.

  • wheel zoom
  • middle-drag pan
  • Alt-drag orbit
  • F frame the selection
  • Shift+F frame everything

The same controls are in the bottom-right corner of the viewport, for when you would rather click than remember:

View gizmo, zoom column, frame and fullscreen
  • The gizmo. Drag a handle to turn the camera; click one to jump straight to that viewpoint. The current angles are written underneath.

  • The zoom column, with the distance at its foot.

  • Frame and Fullscreen, above it.

  • Views — the pool of saved viewpoints. Save the angle you keep coming back to and recall it in one click.

  • 01